![]() They just changed it back to how it was originally because they didn't want it to be no cooldown anymore. And it's meant to be like Blade Master's Final Cut, it doesn't matter if you need the buff or not, that's how they designed it, it's why it even gives the buff in the first place. ![]() Then that's really not "from the start" is it? It's also really not something that's "yours" and it's not even the only assaulter like skill Hayato has, so I don't know why you're complaining about it being like them taking Assaulter away again. I just want to have fun with the skill as a normal attack that I can use to combo with other skills again, without this damn cooldown. I don't even need the crit rate buff that Hitokiri Strike gives, I already achieved 100% crit rate with other sources of crit. Nobody understands.Īnd no, it's not like Blade Master's Final Cut at all. Something that restored my lost Assaulter that nexon took away from me, dood. I thought it was something rewarding for leveling up that far back then. This guide contains up-to-date builds and information about every single class in Maplestory 2 Award. Nobody had 0 cooldown Hitokiri Strike until level 177 anyway. (cons continued) KMS Reboot has additional options, 25 stars, and we don't. Cons: No scrolling (gollux loses a lot of its greatness, but we should still go for it). Enjoy using your 3rd job mobbing skill for the rest of your mobbing career. Cons: Trading is gone, new economy, CANNOT trade w/ others, mainly solo play. Pros: absolute unit of a class with decent damage and hypogram fusion and bind provide utility. While I don't main them, I have played DA and Hero.my Pros/Cons are as follows: DA -Easy to fund, HP soaking is your friend, and HP lines are easier to roll compared to any other Main stat. I'm saying it was like that when we did get hyper skills, that what I meant by "from the start", dood. Pros: Has a touch of Maplestory from pre-bb, in terms of gameplay.
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